Into a gun, and I think I will nerf the caster level bonus on some spells. I won't allow anything higher than a third level spell The magic could backfire on a natural one, but otherwise I would like to keep it consistent. Some interesting things are the types of weapons sold in different areas, for instance the sale of oriental weapons in trade cities and the guns of Goug Machine City.įor the normal guns I am going to use one of the higher technology levels from the DMG (but obviously not the modern era or very high tech weapons.) For the magic shooting guns I was thinking that you load a wand keyed to a particular type of gun and it works like the use magic device skill. Since the game contains a lot of creatures that are already in the MM (goblins and mind flayers to name a few) I will base the encounter tables on things you might actually encounter in certain areas in the game. I am not using the Final Fantasy creatures (except I'm adding the chocobo!) with this campaign. I won't be starting it till after I beat the game again, because I would like to refresh my memory of the background. I'm not sure whether to put it before or after the story of the game itself. I'm working on a Final Fantasy Tactics based campaign setting.
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